In recent years, India has witnessed a major transformation in terms of lifestyle, which has been predominantly influenced by the western culture. Every Indian wants to lead a luxurious, comfortable life. From luxury cars to expensive smartphones, everyone wants to keep up with the changing trends. Now with the advancement of technology, people want everything on-the-go, even entertainment. Today smartphones offer multiple features, which seemed far-fetched in the early 2000s. Various sources of entertainment like radio, television and console video games have been replaced by smartphones. Due to this, portable entertainment has become a trending culture among millennials today.
The Rise of Portable Entertainment
The gaming industry is barely 30 to 40 years old. The very first console video game was released in the 1980s and unique gadgets were introduced to play games. In the 1990s and early 2000s, PC gaming became a rage among the youth. However, these gadgets were expensive and not everyone could afford to buy consoles or PCs to play games.
Fast forward to 2010, smartphone technology started booming in India. Many mobile tech companies started introducing smartphones with new and unique features at pocket-friendly prices. It was around this time that mobile gaming became popular. Everyone, including non-gamers, started playing games on their compact screen devices. Many traditional games like the 13 card game were introduced online and were widely loved by everybody. Simply with a smartphone and internet connectivity, anyone could enjoy playing their favorite games anywhere, anytime.
Mobile gaming is one of the pioneers of portable entertainment. Aside from mobile gaming, OTT platforms are equally popular and a lot of people find it convenient to watch their favorite shows on their smartphone rather than their laptop or TV.
The Impact of the Pandemic on Portable Entertainment
When the Covid-19 pandemic began, countries around the world imposed a nation-wide lockdown to contain the spread of the virus. From schools to colleges, offices to factories, everything was shut down to control the disease. As a result, almost all industries moved their operations online. Employees have had to connect and work online from the comfort of their homes.
However, the drastic and sudden changes in people’s daily routine has had a negative impact on them. A lot of adults and children have had a difficult time adjusting to the lockdown. The lack of social interaction and increased work pressure has added to the stress and anxiety levels, affecting people’s mental well-being. Thus, a lot of people have resorted to different forms of entertainment to cope with the lockdown blues. This includes playing online games and watching web series. From the likes of board games and online rummy apps to Netflix and Amazon Prime Video, a lot of gaming and online streaming platforms have seen a huge influx of users.
Both online gaming industries and OTT platforms have seen a big growth in the last year. Playing online games like rummy has been a great way for people to spend their free time and connect with friends from the comfort and safety of their homes.
Conclusion
Even though the lockdown has kept us confined, we have had multiple sources of entertainment to keep us hooked for hours at a time. Playing online games has been a good and safe source of entertainment for many. It will be quite interesting to see the upcoming innovations in portable technology and everything this industry has to offer in the years to come.
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